The Luma World Podcast (Ep. 2) December 31, 2020
activity / Activity based learning / Advantage of playing / Advantage of playing games / art and craft / Benefits of board game / Benefits of game / Benefits of play based learning / Benefits of playing game / Best Board game / Board Game / Board Game 2021 / Board game for children / Board Game for kids / board games / board gaming community / circular economy / climate change / communication / communication skills / creative learning / creative learning center / creative thinking skills / cut screen time / eco-friendly living / eco-warrior / education reform / Educational Board game / Educational games / Educational Games For Kids / Educational Toys / family time / free resources / future of board gaming / game based learning / Game Culture / Game Therepy / games / Games on mathematics / gamified learning / Good Habits For Children / Imagination Gaming / interpersonal skills / Kids screen time / Learn Through Play / life skills / lockdown / Luma World / luma world podcast / magic show / Maths Game / Maths Game for kids / Maths Phobia / Maths Research / mental health / morals / national education policy / Neurology / parenting / Play and Learn / Play based activities / Play Based Learning / Play To Learn / Power of Game / puzzle for kids / puzzles / puzzles for kids / Recreational Mathematics / Recreational maths activities / Recreational maths book / review / screen time / SDG / SDG Goals / SDGs / Social Emotional Development / Social Skills / Startups / sustainable development / sustainable development goals / Toys / UN SDGs
by Akshay Patil onAnnouncement about our upcoming game Our Amazing Oceans and why we are foraying into early education and Sustainable Development Goals of the UN.
by Venkat Iyer onIn an exclusive chat with CasMarkets, the founders of Luma World discuss reform of education in India and the impact of the new National Education Policy. Listen to an insightful discussion about what changes are necessary from grassroots up and why 'learning through play' may be an easily implementable and highly rewarding medium of change.